Immersive Media Architectures
Other documents
Report of the joint ad hoc group for digital representations of light/sound fields for immersive media applications
To capture physical environments human beings have sensors like eyes and ears. Whereas ears are acoustic omnidirectional sensors, the eye is a directional visual sensor, which collects lightNrays from one direction (head and eyeball position and rotation) and focus to a specific distance (lens). The visual dynamic range in real world is so high, that it has to be limited by the iris to avoid overloading.
Report of the joint ad hoc group for digital representations of light/sound fields for immersive media applications
To capture physical environments human beings have sensors like eyes and ears. Whereas ears are acoustic omnidirectional sensors, the eye is a directional visual sensor, which collects lightNrays from one direction (head and eyeball position and rotation) and focus to a specific distance (lens). The visual dynamic range in real world is so high, that it has to be limited by the iris to avoid overloading.