Exploration
Parts
Audio Synchronization
Part number:
1
Using audio to synchronise devices
Immersive Video
Part number:
7
definition of the standardisation field of Free-viewpoint Television (FTV)
Additional Support for Coding of Interlaced Video in HEVC
Part number:
14
Exploration on the possible addition of interlace-specific coding tools in HEVC
3D Printing
Part number:
18
A 3D Printer is seen as an actuator in MPEG-V
Real Time Streaming of Files
Part number:
20
Further MMT and DASH specification
Big Media
Part number:
21
Architecture for Big Data applied to Media
Network Distributed Media Coding
Part number:
25
Support for transcoding
Hybrid Natural/Synthetic Scene Container
Part number:
26
File format for 3D scenes
In advance signalling of MPEG containers content
Part number:
28
Signalling in advance of MPEG containers content
Adaptive delivery and access to Immersive Media
Part number:
30
To define an interface to deliver and access immersive media
Data Compression
Part number:
32
Investigations on possible new areas requiring compression standards
MPEG-21 Based Smart Contracts
Part number:
33
To express MPEG-21 contracts as Smart Contracts of specific blockchains
Video Coding for Machines
Part number:
34
The MPEG activity on Video Coding for Machines (VCM) aims to standardize a bitstream format generated by compressing both a video stream and previously extracted features. The bitstream should enable multiple machine vision tasks
Video Coding for Machines
Part number:
34
The MPEG activity on Video Coding for Machines (VCM) aims to standardize a bitstream format generated by compressing both a video stream and previously extracted features. The bitstream should enable multiple machine vision tasks