Journal of Virtual Worlds Research
4, Number 3: MPEG-V and Other Standards
This issue focuses on standards for virtual worlds, with special relation to MPEG-V, the ISO standard for connecting within virtual worlds as well as to real worlds.
·
Managing Editor’s
Corner: Celebrating Four Years and Planning for the Next
Yesha Y. Sivan
·
Issue Editors'
Corner: The Current and Future Angles of Standards
Jean H.A. Gelissen, Marius Preda, Samuel Cruz-Lara, Yesha Y. Sivan
·
The Metaverse1
Case: Historical Review of Making One Virtual Worlds Standard (MPEG-V)
Jean H.A. Gelissen, Yesha Y. Sivan
·
Standards in
Virtual Worlds Virtual Travel Use Case Metaverse1 Project
José Manuel Cabello, José María Franco, Antonio Collado, Jordi Janer, Samuel
Cruz-Lara, David Oyarzun, Albert Armisen, Roland Geraerts
·
Teleportation of
Objects between Virtual Worlds: Use Case: Exer-gaming
Marco Otte, Loren Roosendaal, Johan F. Hoorn
·
Assistive
Technology Interoperability between Virtual and Real Worlds
Alice Krueger, Margaret Grace Stineman
·
Associating
Automatic Natural Language Processing to Serious Games and Virtual Worlds
Treveur Bretaudière, Samuel Cruz-Lara, Lina María Rojas Barahona
·
Improving
Reusability of Assets for Virtual Worlds while Preserving 3D Formats Features
Rozenn Bouville Berthelot, Thierry Duval, Jérôme Royan, Bruno Arnaldi
·
Virtual Hybrid
Communications – A Telecom Infrastructure for the Metaverse
Vincent Verdot, Adel Saidi
·
Modeling the
Metaverse: A Theoretical Model of Effective Team Collaboration in 3D Virtual
Environments
Sarah van der Land, Alexander P. Schouten, Bart van den Hooff, Frans Feldberg
The editorial team for this issue includes:
· Jean H.A. Gelissen, Philips Research, Netherlands
· Marius Preda, Insitut TELECOM, France
· Samuel Cruz-Lara, LORIA (UMR 7503) / University of Lorraine, France
· Yesha Sivan, Metaverse Labs and the Academic College of Tel Aviv-Yaffo, Israel