Journal of Virtual Worlds Research

4, Number 3: MPEG-V and Other Standards

This issue focuses on standards for virtual worlds, with special relation to MPEG-V, the ISO standard for connecting within virtual worlds as well as to real worlds.

· Managing Editor’s Corner: Celebrating Four Years and Planning for the Next
Yesha Y. Sivan

· Issue Editors' Corner: The Current and Future Angles of Standards
Jean H.A. Gelissen, Marius Preda, Samuel Cruz-Lara, Yesha Y. Sivan

· The Metaverse1 Case: Historical Review of Making One Virtual Worlds Standard (MPEG-V)
Jean H.A. Gelissen, Yesha Y. Sivan

· Standards in Virtual Worlds Virtual Travel Use Case Metaverse1 Project
José Manuel Cabello, José María Franco, Antonio Collado, Jordi Janer, Samuel Cruz-Lara, David Oyarzun, Albert Armisen, Roland Geraerts

· Teleportation of Objects between Virtual Worlds: Use Case: Exer-gaming
Marco Otte, Loren Roosendaal, Johan F. Hoorn

· Assistive Technology Interoperability between Virtual and Real Worlds
Alice Krueger, Margaret Grace Stineman

· Associating Automatic Natural Language Processing to Serious Games and Virtual Worlds
Treveur Bretaudière, Samuel Cruz-Lara, Lina María Rojas Barahona

· Improving Reusability of Assets for Virtual Worlds while Preserving 3D Formats Features
Rozenn Bouville Berthelot, Thierry Duval, Jérôme Royan, Bruno Arnaldi

· Virtual Hybrid Communications – A Telecom Infrastructure for the Metaverse
Vincent Verdot, Adel Saidi

· Modeling the Metaverse: A Theoretical Model of Effective Team Collaboration in 3D Virtual Environments
Sarah van der Land, Alexander P. Schouten, Bart van den Hooff, Frans Feldberg

 

The editorial team for this issue includes:

· Jean H.A. Gelissen, Philips Research, Netherlands

· Marius Preda, Insitut TELECOM, France

· Samuel Cruz-Lara, LORIA (UMR 7503) / University of Lorraine, France

· Yesha Sivan, Metaverse Labs and the Academic College of Tel Aviv-Yaffo, Israel